package com.contory.ssn_lgnd.app;

import android.opengl.GLES20;

import com.contory.ssn_lgnd.framework.gl.Camera2D;
import com.contory.ssn_lgnd.framework.gl.ESShader;
import com.contory.ssn_lgnd.framework.gl.FrameBufferObject;
import com.contory.ssn_lgnd.framework.gl.SpriteBatcher;

public class EffectHelper_Glow extends EffectHelper{
	int blendMode = 1;
	public EffectHelper_Glow(FrameBufferObject fb, ESShader shader,
			Camera2D cam, SpriteBatcher batcher) {
		super(fb, shader, cam, batcher);
	}

	@Override
	protected void bindUniforms() {
		GLES20.glUniform1i(shader.getUniform(ESShaderHandleNames.Uni_BlendMode), blendMode);
	}

	public void setUniforms(int blendMode){
		this.blendMode = blendMode; 
	}
}
